By Paul Comben
In the last weeks of 1812 Napoleon had witnessed the wholesale destruction of the army he had led to the gates of Moscow. Too long a stay in that abandoned and razed city; too readily beguiled and deceived by the illusion that the Tsar might yet come to terms; too much indecision; too little supply; an abundance of Cossack raiders and the winter’s relentless cold, all had played their part in reducing La Grande Armée to nothing but the last straggling fragments of total ruin. Not too long after the desperate crossing of the Berezina, the emperor informed his marshals that he was leaving the army and hastening on to Paris. Murat was left in overall command, and whilst he falteringly went about the discharge of a duty far removed from all his customary notions of martial splendour, Napoleon raced across Europe in a small and anonymous group of vehicles, and was in the French capital a little under three weeks later.
Continue reading “The Year 1813 and “The Struggle of Nations” Comments on the Campaign and a Kevin Zucker Design”
by Tom Thornsen
Designer: Richard Berg
Publisher: GMT Games
“Awesome Bob” and I have both had this game in our collections for some time and finally decided to break open the box and try the system. I have played Richard Berg’s “Triumph and Glory” system for several years for Napoleonic warfare and this looks to be a simpler version of it directed to the US Civil War. This is the third game set in the series, so we figure that the bugs have been worked out by now. The rules certainly seem simple enough, so we could get right down to action. We spent a couple of meetings playing the other game in the box on the battle of “Cedar Creek” just to get our mechanics worked out.
Continue reading “Glory III – After Action Report”
by Harvey Mossman
Publisher: Columbia Games
Designer: Tom Dalgliesh
I must admit that I was not the original reviewer for this game and it came back to me when that person could not meet his deadline. Now, I am a hard-core historical, hex and counter gamer so The Last Spike was not exactly something I was longing to review. However, I was pleasantly surprised by Columbia Games’ eurogame treatment of land speculation during the great era of railroad building across America.
In the game, players compete to accumulate money from land speculation out West where railroads are due to be built. This differs very much from the railroad building genre popular in eurogame circles where building the rail line is paramount and moving commodities is profitable. In this game your goal is to buy the land where the railroad track would be laid and profit when the track is actually completed between 2 cities. There is no product to move and no cargoes to be managed.
Continue reading “The Last Spike- a BoardgamingLife Review”