Six Empires is a 2-6 player game of military and diplomatic strategy set in Europe, North Africa, and the New World in the year 1714. Each player controls of one of six empires, each with its unique flavor and play style. In addition to the playable empires, there are 17 independent nations, and any empire which is not controlled by a player remains in the game as a non-player empire.
Therefore, what you will not get in Trafalgar, with sixty ships in the combat area, is a lot of overly detailed fiddling around with rigging and sail arrays – that part of the ship’s handling is now simply defined by one of three modes of sail deployment: low, medium and full. There is rather more detail assigned to combat, because, if we are honest about it, that is why we are playing the game in the first place – to experience a battle, not a regatta.
Trafalgar 1805 certainly has plenty of colour – sixty minis (supplied painted if that is your purchase option, and flaunting their national ensigns from the stern) will deploy on ten sea-effect tiles, whilst their crews will bustle around on ship logs dedicated to each of those sixty ships, loading different types of ammunition (advanced game), fighting fires, fighting enemy crews, and taking axes to fallen masts, canvas and rope in order to clear the broadsides and ready the ship once more.
Oliver Cromwell, who boasted a head rounder than Charlie Brown, delivered the best line at Parliamentary Comedy Club: “The act of regicide was a cruel necessity.”
Hence the title for a solitaire board game of the English Civil War pitting you, as a split Puritan personality called Parliament, against a host of Royalists in support of papists