Few three-player games are interesting. Usually, two gang up on one and that’s that. Give T&T credit. It’s one of the few three-player games that seems to work.
Mind you, this is not a simple game. At its base, it is just move and then a combat CRT based on odds, but with chrome.
HQs control the game because you must expend a step to activate units within the command radius of the HQ and gain full effect for combat. If you opt for blitz, essentially allowing another attack and combat, you expend two points. These points represent logistical capabilities.
Paul Comben Well, here we are with the stock-in-trade of the hobby – whatever else has been designed, and wherever else it took
I must admit to being a bit of a “Blockhead” when it comes to wargaming because blocks eloquently address issues of fog of war and
By Harvey Mossman Republishing older designs has become very popular lately. I suppose it is nice to have these older games back in circulation especially