Grizzled Mon Amis: WWI Card Game

Sacre Bleu, what is this? Ah, a clever cooperative card game about WWI French troops in the trenches, with a strange way of being cooperative, but The Grizzled works.

The goal? Survive. No path to glory. No Anthill to take. Just survive long enough to end the war in one piece, or at least with fewer than four wounds.

My set up as Charles Sauliere with coffee chits. Note the war pile (upper left corner), speech tokens, and peace pile (next to box). Sauliere’s lucky charm is rain, which triggers discards.

Spanish Civil War Squad Leader’s View: Madrid Looks An Awful Lot Like Stalingrad

The Republicans were on the other side of a great gully with cliff-like sides that ran the width of the board. The good news was that it basically formed a firepower-proof covered highway. The bad news was that it channeled attacks to the limited egress spots. The situation unhinged the British commander, who filtered squads through the gully and into nearby buildings.

PBeM Triumph and Tragedy:The Three Amigos Go To War_ A Boardgaminglife After Action Report

T&T uses blocks as units and like Stratego and Columbia Games’ block games. The block faces remain hidden unless attacked or attacking. Card play for diplomacy (‘Government Phase’ in T&T lingo) is usually card by card, but Dan divvied up the Phase into a maximum of three sub phases to make it easier for the PBeM umpire. As long as one player plays a card, the next sub phase occurs, but if nobody plays a card, the Government Phase ends. You get an updated map at the end of each sub phase

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