Trying to Capitalize on Built-In Event Deck Biases in “Cold War” Overview Victory Games’ Cold War board game has a […]
Unofficial Errata for “Cold War” by Victory Games Rules Booklet Vital Region SP Increase Correction: Page 3 – Right-hand […]
House Rules for Victory Games Cold War
- Degrading Political Alliance – The rules are unclear about this, so the question arose as to whether or not you may, after establishing an Alliance and gaining Economic Control, then degrade the Alliance and still retain Economic Control. This is an important issue since the number of political markers (Faction, Alliance and Political Control) are limited by design. Using this technique would free up an Alliance marker for use elsewhere while still maintaining Economic Control. Our house rule allows this, because the game rules state that you must have an Alliance (or better) to establish Economic Control, but it does not say anywhere that you must maintain that Alliance in order to keep the Economic Control intact.