A Preliminary Review of Founding Fathers
by Mark D.
You’re John Adams, President of the United States and Conservative Party leader in the fledgling American republic. George Washington has retired from public life, leaving massive shoes for you to fill. The nation is growing in leaps and bounds and the issues you must contend with grow more complicated and inflammatory each day. Are you up to the task?
Strategy, Success and Failure in ‘Raid on Iran’
by Mark D. & Tony Stroppa
RAID ON IRAN, published by Steve Jackson Games back in 1980, has become one of my favorites over the last 30+ years. I don’t consider it a brilliant design or a showpiece of conflict simulation, but I do find it enjoyable, challenging and possessed of a depth that allows for virtually unlimited replay without getting stale. And that’s good enough for me.
Back to the “Big War” with Blocks in the East
by Mark D.
Sometime in the early 1990’s, after completing a grueling campaign game of Advanced Third Reich I said to myself, “OK, I’m done with World War II European Theater games”. Not that they weren’t a lot of fun to play, but between The Russian Campaign, Battle of the Bulge and the various incarnations of Third Reich, I had burnt myself out on the period. So when I was given the opportunity to play Blocks in the East (BITE), designed by Emanuele Santandrea and published by Vento Nuovo Games, it had been quite a while since I had parked myself in front of a grand operational scale “Big War” (WWII) type of game. And I was actually looking forward to it.
For the last two weeks, I’ve been spending quite a bit of time with Hermann Luttmann’s latest design, Duel of Eagles, which features an August 1870 battle between the French and Prussians during Franco-Prussian War in the vicinity of the town of Mars-La-Tour, France. Two Prussian Corps went up against the entire French Army of the Rhine, commanded by Marshall Francois Bazaine. The Prussians were victorious.
Review of Vance Von Borries’s Slouch Hats and Egg Shells Overview Slouch Hats and Eggshells, designed by Vance von Borries and […]
Game Preview “What is certain beyond argument is that the war – and with it the future of […]
First Foray into Cooperative Gaming Overview Flash Point: Fire Rescue, designed by Kevin Lanzing and published by Indie Boards & Cards in […]
A Close Look at a Neglected Gem Overview Central America, designed by James H. McQuaid and published by Victory Games in 1987, […]
Strategies for Scenario #1 in Victory Games’ Gulf Strike Board Game
Long before Saddam Hussein and the Iraqi army brought the horrors of war to the kingdom of Kuwait, there was a company called Victory Games and a designer named Mark Herman who postulated that it would likely be Iran who would incite a major war in the Persian Gulf region. Work was begun on a simulation that culminated in Gulf Strike, a board game that addressed a series of potential conflict scenarios in the Persian Gulf, from an Iranian invasion of the Gulf States (US siding with the Gulf States) to a Soviet invasion of Iran (US assisting the Iranian defense).
Air Point Variability – Variant for NATO: The Next War in Europe
A common criticism of NATO: The Next War in Europe (VG) is the need for more color or variation in its undeniably bland simulation of the air war in WW3 Europe. If there’s a way to fix this without overly complicating a game whose greatest strength is simplicity, it eludes me. However, until someone finds a real solution to the problem, here’s a variant that spices up the air war a little without slowing down the game…too much, I hope. The idea comes from the air system used in Mark Herman’s FLASHPOINT: GOLAN (VG).