Air Point Variability – Variant for NATO: The Next War in Europe
By James Elkins
A common criticism of NATO: The Next War in Europe (VG) is the need for more color or variation in its undeniably bland simulation of the air war in WW3 Europe. If there’s a way to fix this without overly complicating a game whose greatest strength is simplicity, it eludes me. However, until someone finds a real solution to the problem, here’s a variant that spices up the air war a little without slowing down the game…too much, I hope. The idea comes from the air system used in Mark Herman’s FLASHPOINT: GOLAN (VG).