Wings of War, World War I: Aerial Duel

Wings of War uses maneuver cards to plot the flight path of the plane, with the particular flight paths slugged to aircraft performance. You pick three cards and place them face down. Each card shows a starting line, which matches up to the front of the plane base, and an ending arrowhead, which matches up to the back of the plane base. You place the card down at the front of the plane, lift up the plane, and put the back of the plane base down where the arrowhead matches up. Movement is simultaneous.

Hard Knocks: Alsace 1945 Scenario 1

Alsace 1945 uses 2.5 miles per hex, one turn equals one day, and most units are regiments with some battalions and weak divisions sprinkled in. Corps HQs get their own counters with the ability to support two attacks and two overruns, but an unlimited number of defensive supports, per turn. HQs also serve as supply centers and a chit-pull activation by HQ system offers some variety from traditional Igo-Ugo