By Mitchell Freedman
A personal reflection on the relationship between gaming rules, reality and the ties that bind them together.
There I was, hiding inside a church on the Setauket green, my British troops – the 3rd battalion of DeLancey’s Brigade – surrounded on all sides by angry colonists and their artillery.
Only a few turns ago, there were more men in the church with me. But, two units had been cut down by wave after wave of fire from the local militia and the Colonial regulars, such as they were.
Continue reading “The Battle of Setauket – A Boardgaming Life Session Replay”
by Paul Comben
There is an issue with naval board wargames that really does not apply to many other areas of the hobby. You can have some big beast of a Gettysburg game, or of Waterloo, or of Borodino; you can advance through the steppes of 1941 Russia with dozens of divisions; return to Cannae or Gaugamela with arms stretching to reach the extremities of your paper battlefield, but you might still have less administrative hassle, drag on gameplay, and threat of that precious weekend coming to a close far too quickly, than if you embark on grey seas to fight battles with the floating custodians of great matter and moment.
Continue reading “Great (Big) War at Sea – A Board Gaming Life Series Review”
by Paul Comben
In the heady and desperately deluded days of August 1914, the doubts of the few were readily drowned out by the confident assertions of the many – “Home Before the Leaves Fall”; “Back by Christmas”; “On to Paris!”; “Forward to Berlin!”; and within the various casts of naval nonsense, “Der Tag” (the day of reckoning) for the Germans, and “A Second Trafalgar” (sink everything in sight) for the British.
Needless to say, none of it ever occurred.
Continue reading “Battleships Do Not Themselves a Battle Make – A Study of Naval Warfare in the Great War Era”