LESSONS ON OPERATIONAL PLANNING IN A 1950’S SIEGE

By Stuart McAninch

Designer: Kim Kanger

Publisher: Legion Wargames

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On first examination of the map and rules for Kim Kanger’s game, I was struck with how difficult the task of the Viet Minh player is.   While he has a potent force, he must bludgeon his way through one French strongpoint after another.   And he must do this on a tight time schedule with limited replacements and artillery ammunition and little hope of reinforcements.  A look at French counters indicates strong infantry and artillery.  At this point, I concluded that this is my kind of game.  The game system forces the Viet Minh player in particular to engage in exceedingly thorough operational planning.   What follows is an analysis of the game system and what that analysis suggests regarding a Viet Minh operational plan and tactics for the siege.