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Category: The Marne

Alarm on the Marne- A Boardgaming Life After Action report on Turning Point Simulations “The Marne”

July 12, 2015 Harvey Mossman

Unlike traditional wargames, combat in Marne 1914 is by attacker hex, NOT by defender hex. That means you tally the attack factors in one hex, subtract the defender’s modified total (woods, towns, etc add to the Defense Factors), and roll on a CRT that has a nice mix of ruthless destruction and frustrating no effect.

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