The Last Vikings (Strategemata) features two battles from the Great Northern War – Kliszόw and Fraustadt. Apart from those rules necessary to give each battle its flavour, the same system applies to both.
While this design, to my eye, offers the occasional mild suggestion of a concept hailing from a range of other models, ultimately it is very much set within its own identity. The components, as one often sees in European designs (this one hails from France) are first rate, with a pleasing aesthetic running through the entire inventory. The game works at corps level, with the current strength and fatigue levels of individual corps depicted via an assortment of wooden cubes (strength) and cylinders (fatigue) placed on the off-board tracks assigned to each corps. There is a distinction between infantry and cavalry strength (different colored cubes whose relevance kicks in during combat), while one might assume that artillery is factored into the range of combat results as well as some events that can come into play.
Some military ventures are simply wrong from the start. Everything about them is inauspicious and ill starred, with calamity and disaster simply awaiting their cue to show themselves to full effect.
Colenso, the subject of Legion Wargames Redvers’ Reverse, is about as good an example of this as you can get.