This game gives and it takes away. What do I mean? Well, just by looking at the map and the full game’s very first impulse pairing, we see that the German player has a great deal he or she can feel pretty superior about…only it all comes with subtle or blatant provisos, limitations, hindrances…as well as enraged Russians or partly bewildered Russians getting in the way.
HQs control the game because you must expend a step to activate units within the command radius of the HQ and gain full effect for combat. If you opt for blitz, essentially allowing another attack and combat, you expend two points. These points represent logistical capabilities.