Gill brings you inside the command tents of Archduke Charles and Napoleon, explaining the multitude of options, hopes, and fears that descended on the commanders in chief and their senior commanders. Better yet, you also get the political influences, and especially the Austrian infighting, that accompany Archduke Charles and Napoleon as they weigh battle versus the fragmentation of their armies in retreat and pursuit.
Therefore, what you will not get in Trafalgar, with sixty ships in the combat area, is a lot of overly detailed fiddling around with rigging and sail arrays – that part of the ship’s handling is now simply defined by one of three modes of sail deployment: low, medium and full. There is rather more detail assigned to combat, because, if we are honest about it, that is why we are playing the game in the first place – to experience a battle, not a regatta.
Trafalgar 1805 certainly has plenty of colour – sixty minis (supplied painted if that is your purchase option, and flaunting their national ensigns from the stern) will deploy on ten sea-effect tiles, whilst their crews will bustle around on ship logs dedicated to each of those sixty ships, loading different types of ammunition (advanced game), fighting fires, fighting enemy crews, and taking axes to fallen masts, canvas and rope in order to clear the broadsides and ready the ship once more.