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Paul Comben takes a look at the inaugural design of a new company, Trafalgars Editions. and their simulation of the Battle of Waterloo which combines elements of miniatures with traditional historical board war game mechanics.

by Paul Comben

Designer: Jose Antonio Luengo

Publisher: Trafalgar Editions

 

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 By Paul Comben

Designer Hannu Uusitalo

Publisher U&P Games at http://upgames.fi/home/

(some images courtesy of BoardGameGeek at http://www.boardgamegeek.com/boardgame/175360/w1815)

I cannot help but think that this game should be creating a bit more buzz than it actually is. There are certainly some enthusiastic posts on BGG, to go along with a few photos, but given the quality and innovation of the design, and that the favourable comments include one lengthy offering from Professor Philip Sabin (whose work, of course, involves both the design and study of conflict simulations), I think it time the hobby really sat up and took a look at what is going on here.

W1815 is by a Finnish company making its introduction via one of the cleverest, most interestingly different, and utterly engaging works I have set my eyes on in a very long time. Covering the well-trodden ground of Waterloo, you can learn this game in minutes, set it up in seconds, play it in a few more minutes…and then really want to set it up and play it all again. A dream of a game for conventions, for clubs, for holiday outings, for anywhere, I will say here and now that this is a game well worth seeking out and playing to your heart’s content – and yes, it is entirely and enjoyably accessible to solitaire play.

So what makes it so different?

 

By Paul Comben

This is a simply a light look at all the Waterloo campaign games I have owned and played over the years. I have tried to include just about anything with at least some campaign element to it, but pure recreations of the climatic battle are not present – so no Wellington’s Victory or The Thin Red Line etc.

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Furthermore, I am not going into any deep detail as to how the qualifying games are played. What I am looking at (chattily) is how these games reflected (or failed to reflect) the issues in my Waterloo as an Utter Waste of Time article – that is, operational manoeuvre room, the issue of time, the weather, and command and control.

by Paul Comben

 

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According to Helmuth von Moltke, no military plan ever survived first contact with the enemy. According to the Duke of Wellington, his plans were to be best thought of as tatty old bits of harness which could be knotted and pieced back together whenever anything snapped or fell off. For Napoleon, perhaps the single most important factor in a campaign’s success was to be found in one of his favourite maxims: “activité, activité, vitesse, vitesse.” This is best translated by recalling Stonewall’s words about surprising and mystifying your enemy – or in other words, acting quicker than they did and generally getting a move on.