by Russ Lockwood

Designer:  Florent Coupeau

Publisher: Vae Victus

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We had been wanting to play this French import wargame, Orages a L’Est, for a while, so we finally cracked it open, popped out the counters (well, used a knife to cut out the counters), and set up the Turda 1944 game. Orages a L’Est actually has two games set in 1944, Turda, featuring a joint German-Hungarian counterattack against the Soviets and the Romanians near that town in Transylvania, and Tali-Ihantala in Finland. I picked Turda because it had a flat, featureless map, and, how many times can you say 1944 joint German-Hungarian counterattack?

by Russ Lockwood

Designer: Chris Perello 

Publisher Decision Games

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Being on a WWI kick the last few years, I’ve been picking up various wargames and they seem to be of two kinds — monster games like 1914: Offensive a outrance, its ‘Serbia Must Die’ brother, and Balance of Powers, and small games like Decision Games’ ‘folio’ series such as Masuria 1915 and Tannenberg 1914 as well as the Marne 1914 game from Turning Point Simulations. I had previously bought DG’s Meuse-Argonne 1918 folio game and enjoyed it, so I picked up Masuria and Tannenberg. I also picked up the monster games, too, but they’ll take more space and time in the future.

Knowing little about Masuria, which covers the 1915 Masurian Lakes battle, Dennis and I cracked that open first. It’s a far different game than Meuse-Argonne 1918.

 Paul Comben

 

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Well, here we are with the stock-in-trade of the hobby – whatever else has been designed, and wherever else it took us, you cannot think of the hobby without the Eastern Front in World War Two. From small unit actions, where the brutal simplicity of combat, mano-a-mano, is conveyed in rules that can break your foot if you drop them, to grand operational and strategic designs that come with everything save a yellow briefcase, the hobby has done it every which way for decades.