By Paul Comben
Publisher : DVG Games http://www.dvg.com/
Let us imagine for a moment a book on the battle of Waterloo – a subject wherein, of course, we are somewhat spoilt for choice. This book, with a big portrait of the victor of Waterloo on the cover, is called something along the lines of “Wellington’s Campaign in Belgium” or maybe “Wellington and The Hundred Days”; but when you open this same book, and then scour its contents from page one to page four hundred, there is not a single mention of Wellington at all. His forces move; objectives are gained or lost; but neither actively nor passively is The Iron Duke ever referred to. Odd; in fact, rather disappointing; not quite what one would have expected.
And I begin this way just to stress one particular point – there is precious little Chester Nimitz in Fleet Commander Nimitz; he is there in the title, and his portrait adorns the box lid and rules cover, but he is not coursing through the contents. Yes, it is his theatre of command, and it is his forces and his enemy’s forces on the counter sheets, but the man himself, in character, style, the level of his command decision-making, his relationships with key subordinates and with the government at home, is more of less entirely absent – just like Wellington is in our book. I am not saying this to stick the knife into the game from the start, but simply to offer a statement about my perceptions and values in the area of game design. I have certainly voiced a plea for a more accented and colourful command presence in previous articles, and I find that FC Nimitz makes a lot of those points for me by being entirely bereft of the very things I would like to see.