Player Aid – Solitaire Event Effects Table

The Labyrinth Solitaire Event Effects table lists all the Event cards that require some type of specialized handling in the solitaire version of the game. Many of these Event cards are listed near the affected flowchart, without much in the way of explanation, some are included in rules section 9.6 under the heading of “Indvidual Event Instructions”, and many are just sprinkled throughout the various paragraphs of rules section 9. In any case, I thought it would be much more efficient to have them all in one place:

Another (Unofficial) Scenario for Labyrinth

The Situation

Labyrinth: The War on Terror Board Game

In the immediate aftermath of the 9/11/2001 terrorist attacks, western intelligence agencies received incontrovertible evidence of a WMD plot, in the final stages of planning, inside the United States.

In addition to the military mission of capturing or killing the perpetrators of the 9/11 attacks, and overturning the government that supported them, a massive worldwide intelligence effort is initiated to discover the operational plan behind the imminent WMD threat. America and its Allies must coordinate wars, counterinsurgencies, nation building, diplomacy and spycraft on an unprecedented scale. The clock is ticking…

Labyrinth Event Cards That New Players MUST be Aware Of

Labyrinth: The War on Terror - Board Game


In every Card Driven Game, there is a certain amount of familiarity with the card deck(s) required in order to play competitively. I find this to be very true in Empire of the Sun and Hannibal to name a few great card driven board games. I find this to be less so, however, in Labyrinth than other comparable CDGs. I don’t mean to imply that you can play well having no knowledge of the deck, but that you can get by with less. And, in my opinion, this is a good thing.

Alone Against the Whirlwind

A Review of Labyrinth’s Solitaire System

Labyrinth: The War on Terror Board Game


GMT’s recent effort, Labyrinth: The War on Terror has been getting quite a bit of table time at our gaming group on Long Island, NY, but no one here has spent much time evaluating the solitaire rules. A game that works well as a two-player “head-to-head” game and also makes a good showing as a solitaire game, is quite a score for a game design company. As game systems go, this is a difficult one to imbue with artificial intelligence because of the assymetrical nature of the contest. What’s logical, in a conventional sense, isn’t always what’s best at any given moment. An aversion to risk-taking will not serve you well in this game. Sometimes the Jihadist has just gotta go for the “Hail Mary”. It’s a tall order, yet these are the types of characteristics that a Labyrinth Artificial Intelligence (AI) system will have to exhibit. How well was GMT able to accomplish this? We shall see…

I understand that no one actually attempted to design an Artificial Intelligence engine here, but I’m just using the term because a good solitaire system should mimic player intelligence in some ways, plus it just sounds cool.