Alone Against the Whirlwind
A Review of Labyrinth’s Solitaire System

Overview
GMT’s recent effort, Labyrinth: The War on Terror has been getting quite a bit of table time at our gaming group on Long Island, NY, but no one here has spent much time evaluating the solitaire rules. A game that works well as a two-player “head-to-head” game and also makes a good showing as a solitaire game, is quite a score for a game design company. As game systems go, this is a difficult one to imbue with artificial intelligence because of the assymetrical nature of the contest. What’s logical, in a conventional sense, isn’t always what’s best at any given moment. An aversion to risk-taking will not serve you well in this game. Sometimes the Jihadist has just gotta go for the “Hail Mary”. It’s a tall order, yet these are the types of characteristics that a Labyrinth Artificial Intelligence (AI) system will have to exhibit. How well was GMT able to accomplish this? We shall see…
I understand that no one actually attempted to design an Artificial Intelligence engine here, but I’m just using the term because a good solitaire system should mimic player intelligence in some ways, plus it just sounds cool.