Napoleon Returns keeps itself on the right side of the line between being a proper wargame as opposed to a game with some war in it, and in doing so delivers a rather spiffy and valid experience.
While this design, to my eye, offers the occasional mild suggestion of a concept hailing from a range of other models, ultimately it is very much set within its own identity. The components, as one often sees in European designs (this one hails from France) are first rate, with a pleasing aesthetic running through the entire inventory. The game works at corps level, with the current strength and fatigue levels of individual corps depicted via an assortment of wooden cubes (strength) and cylinders (fatigue) placed on the off-board tracks assigned to each corps. There is a distinction between infantry and cavalry strength (different colored cubes whose relevance kicks in during combat), while one might assume that artillery is factored into the range of combat results as well as some events that can come into play.
Paul Comben takes a look at the inaugural design of a new company, Trafalgars Editions. and their simulation of the Battle of Waterloo which combines elements of miniatures with traditional historical board war game mechanics.
By the commencement of the 1813 campaign season, it seemed, at least at first glance, that Napoleon had achieved the impossible. By any one of a number of measures, he had rebuilt the numerical strength of the forces he could command to the point where they outnumbered the coalition armies currently reaching across eastern and central Germany. But, to a considerable extent, this was a delusion.
By Paul Comben Publisher Vento Nuovo Games Designer Emanuele Santandrea (Some images courtesy of BoardgameGeek.com) Inevitably, some games on some subjects have us searching
By Paul Comben Designer Hannu Uusitalo Publisher U&P Games at http://upgames.fi/home/ (some images courtesy of BoardGameGeek at http://www.boardgamegeek.com/boardgame/175360/w1815) I cannot help but think that