Napoleon 1806: The Boardgaminglife Review

While this design, to my eye, offers the occasional mild suggestion of a concept hailing from a range of other models, ultimately it is very much set within its own identity. The components, as one often sees in European designs (this one hails from France) are first rate, with a pleasing aesthetic running through the entire inventory. The game works at corps level, with the current strength and fatigue levels of individual corps depicted via an assortment of wooden cubes (strength) and cylinders (fatigue) placed on the off-board tracks assigned to each corps. There is a distinction between infantry and cavalry strength (different colored cubes whose relevance kicks in during combat), while one might assume that artillery is factored into the range of combat results as well as some events that can come into play.

The Year 1813 and “The Struggle of Nations” Comments on the Campaign and a Kevin Zucker Design

By the commencement of the 1813 campaign season, it seemed, at least at first glance, that Napoleon had achieved the impossible.  By any one of a number of measures, he had rebuilt the numerical strength of the forces he could command to the point where they outnumbered the coalition armies currently reaching across eastern and central Germany.  But, to a considerable extent, this was a delusion.

1 2