by Russ Lockwood, Designer: Dirk Vergauwen, Publisher: MDVC Games
This Dutch wargame on the 1944 Arnhem campaign has a big 20×55-inch board, plastic troops, and a couple interesting mechanics. Four of us gathered to play this game: me (British/Polish airborne near Arnhem), Marc (British 30 Corp), Dan (US 82nd and 101st Airborne and supporting ground troops behind 30 Corp), and Rory (Germans).
Continue reading “Bridges Close and Far: Arnhem 44”
By Russ Lockwood
Designer: Dave LeLacheur
Publisher: Compass Games
To create a global WWII wargame like Blitz! A World in Conflict (Compass Games, $84, released November 2015) means you have to think big — really big. That requires some compromises in terms of physical components and mechanics.
Space proved one concern. If you want to battle across the world on a 3-foot by 2-foot map, you’re not going to model every scrap of terrain or every unit that took part. Risk has a variety of global versions, although not a WWII version that I’m aware of. The most popular WWII wargame of a global type, Axis and Allies, simplified all units into one-hit wonders (OK, battleships are two-hit wonders). Forget the nuances we came to expect from reading about WWII — the game was materialschlact and luck at its finest. It took a long afternoon to play. The successor A&A versions, where you butt the Europe version up against the Pacific version, added a little more nuance, but not much. It also took 12 to 14 hours to fight the entire war.
Continue reading “Blitz! Clever Design on a WW II Global Scale”