Strategy, Success and Failure in ‘Raid on Iran’
by Mark D. & Tony Stroppa
RAID ON IRAN, published by Steve Jackson Games back in 1980, has become one of my favorites over the last 30+ years. I don’t consider it a brilliant design or a showpiece of conflict simulation, but I do find it enjoyable, challenging and possessed of a depth that allows for virtually unlimited replay without getting stale. And that’s good enough for me.
Nearly 40 and Still Going Strong
By Mitch Freedman
Why would anyone want to read about a game that is almost 40 years old, let alone write about it?
Well, there are lots of answers. One of the best is that sometimes a game manages to give something that stays interesting no matter how long its been around. And while its not exactly fair to compare Bar Lev to Monopoly or Scrabble, it does have a cult following that has never died. On top of that, its innovative combat systems are still fun to play even today.
Besides, its not quite gone. You can still find copies of Bar Lev (designed by John Hill and published by Conflict Games in 1974) out in the world of E-bay
Strategies for the 1943 Scenario in Mark Herman’s “Empire of the Sun” by Tom Thornsen Credits: Awesome Robert […]
Strategies for Scenario #1 in Victory Games’ Gulf Strike Board Game
Long before Saddam Hussein and the Iraqi army brought the horrors of war to the kingdom of Kuwait, there was a company called Victory Games and a designer named Mark Herman who postulated that it would likely be Iran who would incite a major war in the Persian Gulf region. Work was begun on a simulation that culminated in Gulf Strike, a board game that addressed a series of potential conflict scenarios in the Persian Gulf, from an Iranian invasion of the Gulf States (US siding with the Gulf States) to a Soviet invasion of Iran (US assisting the Iranian defense).
Helpful Hints for Worthington Games’ Caesar’s Gallic War By Daniel Berger (Designer) Guest columnist Daniel Berger, designer of Caesar’s […]
Trying to Capitalize on Built-In Event Deck Biases in “Cold War” Overview Victory Games’ Cold War board game has a […]
Indian Tactics for Game Turn 1 Overview Success, for the Indian player in King Philip’s War seems to be heavily […]
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Tactics for Proper Employment of U.S. Special Forces in Victory Games Gulf Strike
One of the most overlooked and misused U.S. assets in Gulf Strike are the U.S. Special Forces (specifically, in this game, 5th Special Forces Group and a Battalion of the 75th Ranger Regiment). Until you’ve actually played your way through the entire Scenario 2 or 3, it’s hard to understand the full impact of the Soviet “avalanche comin’ down the mountain” towards the hapless Iranians and light American ground forces. As the U.S. player you need to maximize each advantage the game presents you. One such advantage in Gulf Strike is the U.S. Special Forces. Provided that they’re used correctly. This article examines the various usages of U.S. Special Forces and provides some specific examples of how they can be put to best use in Scenarios 2 and 3.
Techniques for Safely Delivering Heavy U.S. Ground Reinforcements to Iran in Gulf Strike
Gulf Strike is a game of planning. Let me repeat that. Gulf Strike is a game of planning. I could probably just end the article right here and consider it a great public service to the Gulf Strike playing community, but ego compels me to expound. Planning, at all levels, is essential to winning this game, from “big picture” theater-wide planning all the way down to planning missions for Special Forces detachments. This article examines the challenge of safely delivering heavy U.S. ground reinforcements via naval transport to the theater of operations covered by Gulf Strike Scenario 2.