by Russ Lockwood

Designer:  Florent Coupeau

Publisher: Vae Victus

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We had been wanting to play this French import wargame, Orages a L’Est, for a while, so we finally cracked it open, popped out the counters (well, used a knife to cut out the counters), and set up the Turda 1944 game. Orages a L’Est actually has two games set in 1944, Turda, featuring a joint German-Hungarian counterattack against the Soviets and the Romanians near that town in Transylvania, and Tali-Ihantala in Finland. I picked Turda because it had a flat, featureless map, and, how many times can you say 1944 joint German-Hungarian counterattack?

By Robert DeMaio

Bannockburn 1314 Board Game Review

“The Battle of Bannockburn (Blàr Allt a’ Bhonnaich in “Scottish Gaelic”) (24 June 1314) was …. one of the most decisive battles of the First War of Scottish Independence, and remains one of the iconic cornerstones in the History of Scotland….

Edward (II of England) came to Scotland in the high summer of 1314 with the preliminary aim of relieving Stirling Castle: the real purpose, of course, was to find and destroy the Scottish army in the field, and thus end the war. England, for once, was largely united in this ambition, although some of Edward’sgreatest magnates and former enemies, headed by his cousin, Thomas of Lancaster, did not attend in person, sending the minimum number of troops they were required to by feudal law.

Back to the “Big War” with Blocks in the East

by Mark D.

Blocks in the East Board Game


Overview

Sometime in the early 1990’s, after completing a grueling campaign game of Advanced Third Reich I said to myself, “OK, I’m done with World War II European Theater games”. Not that they weren’t a lot of fun to play, but between The Russian CampaignBattle of the Bulge and the various incarnations of Third Reich, I had burnt myself out on the period. So when I was given the opportunity to play Blocks in the East (BITE), designed by Emanuele Santandrea and published by Vento Nuovo Games, it had been quite a while since I had parked myself in front of a grand operational scale “Big War” (WWII) type of game. And I was actually looking forward to it.

Preview of GMT’s upcoming title Andean Abyss

By Mike Owens

Andean Abyss Board Game Preview


Overview

Andean Abyss is the forthcoming game in GMT’s new COIN [Counterinsurgency] series. Designed by Volko Ruhnke, Andean Abyss is a one-to-four player game simulating the political, military and economic struggle for the control of Colombia in the mid 1990’s. The game represents that era of Colombian history just after the Cali cartel was smashed. During this period the Government was attempting to stabilize the country, while the various guerrilla factions were rushing in to take advantage of the vacuum. Players control one of four factions: the Government of Colombia; the Revolutionary Armed Forces of Colombia – People’s Army (Fuerzas Armadas Revolucionarias de Colombia – Ejército del Pueblo), known as FARC; the United Self-Defense Forces of Colombia (Autodefensas Unidas de Colombia), known as AUC; and the Colombian drug Cartels. Each faction has its own powers and victory conditions.