by Mitch Freedman
Game Design: Paul Fish and Hermann Luttmann
Publisher: White Dog Games http://www.whitedoggames.com/#!dunkirk/c1qjs
Here’s what you need to know before anything else. Games are what they are, and this is a solitaire game. You aren’t going to outwit an opponent, you aren’t going to cheat anyone but yourself. And your battle is not against a rigidly advancing foe who follows strict rules, but against the luck of the cards.
You also aren’t playing on a hex grid map, but marching up toward the coast on 10 tracks, following a string of boxes the same size as your unit markers. They move up the track in just one direction until you hit the coast, and even after you sail away you aren’t really safe from German attacks until you get to England. You can’t even throw new reinforcements into a key area and overwhelm the Germans. The best you can do is put your stronger units in good defensive terrain, flood some low lying boxes to slow the enemy advance, and – once a game – use some special markers to let the RAF rule the skies for a turn.