The Republicans were on the other side of a great gully with cliff-like sides that ran the width of the board. The good news was that it basically formed a firepower-proof covered highway. The bad news was that it channeled attacks to the limited egress spots. The situation unhinged the British commander, who filtered squads through the gully and into nearby buildings.
Tag: World War II
Triumph & Tradgedy PBeM: The Umpire’s View
Triumph & Tragedy by GMT Games is a rare example of an excellent three-player game. Having played it a few times, I thought it could be adjusted to a five-player game and amended the rules to accommodate five players.
PBeM Triumph and Tragedy:The Three Amigos Go To War_ A Boardgaminglife After Action Report
T&T uses blocks as units and like Stratego and Columbia Games’ block games. The block faces remain hidden unless attacked or attacking. Card play for diplomacy (‘Government Phase’ in T&T lingo) is usually card by card, but Dan divvied up the Phase into a maximum of three sub phases to make it easier for the PBeM umpire. As long as one player plays a card, the next sub phase occurs, but if nobody plays a card, the Government Phase ends. You get an updated map at the end of each sub phase
Hard Knocks: Alsace 1945 Scenario 1
Alsace 1945 uses 2.5 miles per hex, one turn equals one day, and most units are regiments with some battalions and weak divisions sprinkled in. Corps HQs get their own counters with the ability to support two attacks and two overruns, but an unlimited number of defensive supports, per turn. HQs also serve as supply centers and a chit-pull activation by HQ system offers some variety from traditional Igo-Ugo
Battles of The Black Cavalry: A Boardgaminglife review
Some readers may recall an article I wrote for this site around fifteen months ago featuring another game by the same company, Festung Breslau. That design covered the 1945 siege of the German city, in which Polish forces under Red Army command played a far from insignificant role. My review was very largely positive, given the character of a relatively simple system in relation to the nature of a bitter street fight that lasted throughout the last months of the war in Europe.
Now, the same designer, Adam Niechwiej, has approached a very different subject, one that presents Polish forces fighting alongside the Western Allies in the struggle to close the Falaise Pocket. This is, arguably, one of the most controversial episodes from the 1944 campaign – many believe that no German forces should never have been allowed to leach out the pocket and thus live to fight another day.
Stalingrad-Inferno on the Volga A BoardgamingLife Video Replay
Stalingrad-inferno on the Volga is a solitaire blocking depicting the that culminated in an historic defeat for the German army due to the tenacity of the Russian defenders. While predominantly a solitaire game, it can be played with two players and in this video we give you a replay of the game.