Ultimately, the Scots and Saxons want to translate plunder into Renown (combination resources/victory points) and settlements. The Romans and Britons want to avoid that and keep all the land under their control. Therein creates the conflict.
T&T uses blocks as units and like Stratego and Columbia Games’ block games. The block faces remain hidden unless attacked or attacking. Card play for diplomacy (‘Government Phase’ in T&T lingo) is usually card by card, but Dan divvied up the Phase into a maximum of three sub phases to make it easier for the PBeM umpire. As long as one player plays a card, the next sub phase occurs, but if nobody plays a card, the Government Phase ends. You get an updated map at the end of each sub phase
Few three-player games are interesting. Usually, two gang up on one and that’s that. Give T&T credit. It’s one of the few three-player games that seems to work.
Strategies for the 1943 Scenario in Mark Herman’s “Empire of the Sun” by Tom Thornsen Credits: Awesome Robert Bailey painting titled “Imperial Sacrifice” Overview Many
A long overdue review of Mark Herman’s Empire of the Sun Overview Empire of the Sun, designed by Mark Herman and published by GMT Games,
A Battle Line Strategy Session with Designer Dr. Reiner Knizia Battle Line has always held a special position on my game shelf, which is remarkable because