Ultimately, the Scots and Saxons want to translate plunder into Renown (combination resources/victory points) and settlements. The Romans and Britons want to avoid that and keep all the land under their control. Therein creates the conflict.

The GMT Games game company
Ultimately, the Scots and Saxons want to translate plunder into Renown (combination resources/victory points) and settlements. The Romans and Britons want to avoid that and keep all the land under their control. Therein creates the conflict.
T&T uses blocks as units and like Stratego and Columbia Games’ block games. The block faces remain hidden unless attacked or attacking. Card play for diplomacy (‘Government Phase’ in T&T lingo) is usually card by card, but Dan divvied up the Phase into a maximum of three sub phases to make it easier for the PBeM umpire. As long as one player plays a card, the next sub phase occurs, but if nobody plays a card, the Government Phase ends. You get an updated map at the end of each sub phase
Few three-player games are interesting. Usually, two gang up on one and that’s that. Give T&T credit. It’s one of the few three-player games that seems to work.
Strategies for the 1943 Scenario in Mark Herman’s “Empire of the Sun” by Tom Thornsen Credits: Awesome Robert Bailey painting titled “Imperial Sacrifice” Overview Many
A long overdue review of Mark Herman’s Empire of the Sun Overview Empire of the Sun, designed by Mark Herman and published by GMT Games,
A Battle Line Strategy Session with Designer Dr. Reiner Knizia Battle Line has always held a special position on my game shelf, which is remarkable because