Strategy, Success and Failure in ‘Raid on Iran’
by Mark D. & Tony Stroppa
RAID ON IRAN, published by Steve Jackson Games back in 1980, has become one of my favorites over the last 30+ years. I don’t consider it a brilliant design or a showpiece of conflict simulation, but I do find it enjoyable, challenging and possessed of a depth that allows for virtually unlimited replay without getting stale. And that’s good enough for me.
Nearly 40 and Still Going Strong
By Mitch Freedman
Why would anyone want to read about a game that is almost 40 years old, let alone write about it?
Well, there are lots of answers. One of the best is that sometimes a game manages to give something that stays interesting no matter how long its been around. And while its not exactly fair to compare Bar Lev to Monopoly or Scrabble, it does have a cult following that has never died. On top of that, its innovative combat systems are still fun to play even today.
Besides, its not quite gone. You can still find copies of Bar Lev (designed by John Hill and published by Conflict Games in 1974) out in the world of E-bay
A Close Look at a Neglected Gem Overview Central America, designed by James H. McQuaid and published by Victory Games in 1987, […]
Strategies for Scenario #1 in Victory Games’ Gulf Strike Board Game
Long before Saddam Hussein and the Iraqi army brought the horrors of war to the kingdom of Kuwait, there was a company called Victory Games and a designer named Mark Herman who postulated that it would likely be Iran who would incite a major war in the Persian Gulf region. Work was begun on a simulation that culminated in Gulf Strike, a board game that addressed a series of potential conflict scenarios in the Persian Gulf, from an Iranian invasion of the Gulf States (US siding with the Gulf States) to a Soviet invasion of Iran (US assisting the Iranian defense).
A General Information Tracking Sheet for Gulf Strike
This Game Record Sheet allows for tracking of the following important Gulf Strike information:
- U.S. Special Forces Detachment Missions – Space is provided for up to 30 Game Turns of missions for all 9 Detachments of the 1/75 Special Forces unit and the 9 Detachments of the 5th Special Forces Group unit. For example, entering “A 1316” in the GT6 space for Detachment 1 of the 1/75 Special Forces unit indicates that 1 Detachment is assigned to an “Ambush” mission in hex 1316 starting with Game Turn 6.
Tactics for Proper Employment of U.S. Special Forces in Victory Games Gulf Strike
One of the most overlooked and misused U.S. assets in Gulf Strike are the U.S. Special Forces (specifically, in this game, 5th Special Forces Group and a Battalion of the 75th Ranger Regiment). Until you’ve actually played your way through the entire Scenario 2 or 3, it’s hard to understand the full impact of the Soviet “avalanche comin’ down the mountain” towards the hapless Iranians and light American ground forces. As the U.S. player you need to maximize each advantage the game presents you. One such advantage in Gulf Strike is the U.S. Special Forces. Provided that they’re used correctly. This article examines the various usages of U.S. Special Forces and provides some specific examples of how they can be put to best use in Scenarios 2 and 3.
Techniques for Safely Delivering Heavy U.S. Ground Reinforcements to Iran in Gulf Strike
Gulf Strike is a game of planning. Let me repeat that. Gulf Strike is a game of planning. I could probably just end the article right here and consider it a great public service to the Gulf Strike playing community, but ego compels me to expound. Planning, at all levels, is essential to winning this game, from “big picture” theater-wide planning all the way down to planning missions for Special Forces detachments. This article examines the challenge of safely delivering heavy U.S. ground reinforcements via naval transport to the theater of operations covered by Gulf Strike Scenario 2.