We’ve played lots of Arnhem games over the years and this had some clever mechanisms. We liked the simplicity of terrain To Hit numbers, even if units tended to act identical. The intrusion attacks are an interesting effort to insert a version of an overrun attack into an area game. Blowing up bridges, or diffusing explosives, adds a nice tension to the pace.
Mind you, this is not a simple game. At its base, it is just move and then a combat CRT based on odds, but with chrome.