Vikings 878 is an entertaining game like the other Academy wargames. Simple to understand, the cards switch things around enough during the first few playings until you learn how many cards of each type are in a deck, and the little minis are a step up from the cubes.
Therefore, what you will not get in Trafalgar, with sixty ships in the combat area, is a lot of overly detailed fiddling around with rigging and sail arrays – that part of the ship’s handling is now simply defined by one of three modes of sail deployment: low, medium and full. There is rather more detail assigned to combat, because, if we are honest about it, that is why we are playing the game in the first place – to experience a battle, not a regatta.
Trafalgar 1805 certainly has plenty of colour – sixty minis (supplied painted if that is your purchase option, and flaunting their national ensigns from the stern) will deploy on ten sea-effect tiles, whilst their crews will bustle around on ship logs dedicated to each of those sixty ships, loading different types of ammunition (advanced game), fighting fires, fighting enemy crews, and taking axes to fallen masts, canvas and rope in order to clear the broadsides and ready the ship once more.
Paul Comben takes a look at the inaugural design of a new company, Trafalgars Editions. and their simulation of the Battle of Waterloo which combines elements of miniatures with traditional historical board war game mechanics.
By the commencement of the 1813 campaign season, it seemed, at least at first glance, that Napoleon had achieved the impossible. By any one of a number of measures, he had rebuilt the numerical strength of the forces he could command to the point where they outnumbered the coalition armies currently reaching across eastern and central Germany. But, to a considerable extent, this was a delusion.
By Paul Comben Publisher Vento Nuovo Games Designer Emanuele Santandrea (Some images courtesy of BoardgameGeek.com) Inevitably, some games on some subjects have us searching