by Russ Lockwood
DESIGNER: Mark G. McLaughlin
DEVELOPER: Fred Schachter
ART DIRECTOR: Rodger B. MacGowan
MAP, CARD, & COUNTER ART: Mark Simonitch
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
The great thing about a Weekday Wargame is that taking a full day during the week feels like such a treat. On Wednesday, Dec. 20, at around 11:00am, Marc, Rory and I gathered at Dan’s house for a day of gaming. Fueled by doughnuts, coffee cake, and other sugary goodness, we started with the GMT game Wellington.
This fantastic four-player game — admittedly a little long in the tooth now, but entertaining as ever — pits English and Spanish players against two French players (north and south, or as the counters are colored, blue and green).
Continue reading “The Pain and Drain Fall Mainly on the Spain-ish- A BoardgamingLife Replay of Wellington”
By Paul Comben
Designer: Emanuele Santandrea
Publisher: VentoNuovo Games
(N.B. Blocks are shown exposed in photos for illustrative purposes)
Yes, the title quote is from the film Waterloo, and the game is about Borodino, but the quote, nevertheless, is entirely apposite and appropriately Napoleonic. Bloody Monday is a game very much about timing – timing and unit movement/placement; timing and the ordering of attacks; timing and the waiting game; timing and the implied sense of having not too much time to do anything.
Continue reading ““This One’s Going to Take Careful Timing!” A Boardgaming Life Review and Analysis of Vento Nuovo’s Bloody Monday”
by Harvey Mossman
The Flight of the Eagle is a set of rules that harkens back to early days of war gaming when Kreigspiel was done with generals positioned around large maps, pushing little flags or wooden blocks representing the maneuver elements of their army. Umpires would oversee the progress of the campaign and use complex procedures to adjudicate the results of battles. The commanders’ performances would thus be evaluated and a debriefing would follow to determine what went right and what went wrong in the campaign. Designer Didier Rouy and Pratzen Editions have taken this concept and applied it to the Napoleonic era. Using paper, pen, six sided dice and copies of 19th century maps, they have constructed a rule set whereby teams of players can fight almost any of the Napoleonic campaigns from 1805 to 1815 in an umpired setting.
Continue reading “Le Vol de L’Aigle (The Flight of the Eagle) Volume 3: A Board Game Review”