A Close Look at a Neglected Gem Overview Central America, designed by James H. McQuaid and published by Victory Games in 1987, […]
Strategies for Scenario #1 in Victory Games’ Gulf Strike Board Game
Long before Saddam Hussein and the Iraqi army brought the horrors of war to the kingdom of Kuwait, there was a company called Victory Games and a designer named Mark Herman who postulated that it would likely be Iran who would incite a major war in the Persian Gulf region. Work was begun on a simulation that culminated in Gulf Strike, a board game that addressed a series of potential conflict scenarios in the Persian Gulf, from an Iranian invasion of the Gulf States (US siding with the Gulf States) to a Soviet invasion of Iran (US assisting the Iranian defense).
Discussion of South Vietnamese Politics in Victory Games
Besides providing a thoroughly engaging operational and grand operational war game experience, Victory Games’ definitive Vietnam War board game, Vietnam: 1965-1975, also exposes a political dimension. In addition to having responsibility for all tactical and operational decisions, the US/ARVN player must make decisions that I believe would be considered above a theater commander’s pay grade.
Trying to Capitalize on Built-In Event Deck Biases in “Cold War” Overview Victory Games’ Cold War board game has a […]
Unofficial Errata for “Cold War” by Victory Games Rules Booklet Vital Region SP Increase Correction: Page 3 – Right-hand […]
House Rules for Victory Games Cold War
- Degrading Political Alliance – The rules are unclear about this, so the question arose as to whether or not you may, after establishing an Alliance and gaining Economic Control, then degrade the Alliance and still retain Economic Control. This is an important issue since the number of political markers (Faction, Alliance and Political Control) are limited by design. Using this technique would free up an Alliance marker for use elsewhere while still maintaining Economic Control. Our house rule allows this, because the game rules state that you must have an Alliance (or better) to establish Economic Control, but it does not say anywhere that you must maintain that Alliance in order to keep the Economic Control intact.
Player Aids for Victory Games “Vietnam: 1965-1975” Board Game NLF, US and ARVN Record Sheets These record sheets […]
Player Aid for Victory Games Aegean Strike Player Aid – Game Info Tracking Sheets By Mark D. The Aegean […]
Search & Destroy Operations in Vietnam: 1965-1975
Based on conversations with fellow gamers, I think that Victory Games 1980s title Vietnam: 1965-1975 has gotten miscategorized as an ultra-complex war game. Whenever I would suggest it to the group, I’d get the same eye-rolling reaction, “Uhhhhhhh-ohhhhhhhh…. not that game.”. While it’s true that the game has many, many moving parts, the heart and soul of the operational component, the Search & Destroy operation, is not terribly complex.
This “How-To” article will take you on a guided tour of a typical American Search & Destroy operation.
A Long Overdue Review
Vietnam: 1965-1975 is a board game based simulation of the entire American conventional military intervention in Vietnam from 1965, when the first regular ground formations were committed, to the ultimate victory of the North Vietnamese Army at the fall of South Vietnamese capital city of Saigon in 1975.