The Civil War (House Rules)


House Rules for Victory Games’ “The Civil War”

  • NSPs without Naval Leaders – Naval Strength Points (NSPs) without Naval Leaders present CANNOT transport a ground leader by himself (i.e. without troops). However, such ground leaders may be moved by Sea Transport, by spending Command Points in the appropriate theater.
  • Ground Leaders Commanding Navies – When ground leaders command naval strength points, you must spend their initiative rating in Naval or Discretionary Command Points (not theater command points as when they are commanding ground troops).
  • Leaders Without Troops – If a leader and one strength point occupy a hex at the end of a turn and the force is demoralized, the strength point will be eliminated, leaving the leader alone in the hex. The leader must immediately be moved to the turn record track for the following turn. Although it’s not exactly the same conditions, the “Movement of Leaders Alone” subsection of rules section 3.2 is clear about the prohibition of leaders being alone in a hex.

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