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By Michael Stultz

Designer: Bowens Simmons

Publisher: Mercury Games

Confederate forces invaded the United States of America in the summer of 1863 during the waning days of June. Just two months prior at the Battle of Chancellorsville, Lee’s army had defeated the Army of the Potomac, one of several defeats inflicted on the Union. Lee reasoned that now was the time for a bold strike that might win the war for the South, or at least, procure necessary victuals and potentially gain the recognition and support of one or both of France and England. The Confederate rank and file were confident and self-assured as they struck north in the waning days of June 1863. It was the high-tide for General Lee and his Army of Northern Virginia. The aim was simple: requisition supplies and disrupt Union invasion plans. Lee’s army desperately needed this in the face of an increasingly critical scarcity of food and basic material; and strategically, taking the war onto Northern soil would put the Confederates on the offensive outside their own territory. So, march they did. In the first three days of July, a momentous battle was fought where no one had planned to engage, at Gettysburg, Pennsylvania. In those three days, two armies and two nations collided in violent combat. And in those three days, one nation died, another triumphed.

That’s the history. And if you want to replay history using scripted movements and positions, playing across a hexagonal grid, you will not likely enjoy Guns of Gettysburg, designed by Bowen Simmons and published by Mercury Games. But if you are looking for a unique design that takes you into the action of those three days, this is a candidate well deserving of your time.

by Tom Thornsen

Designer:  Richard Berg

Publisher: GMT Games

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“Awesome Bob” and I have both had this game in our collections for some time and finally decided to break open the box and try the system.  I have played Richard Berg’s “Triumph and Glory” system for several years for Napoleonic warfare and this looks to be a simpler version of it directed to the US Civil War.  This is the third game set in the series, so we figure that the bugs have been worked out by now.  The rules certainly seem simple enough, so we could get right down to action.  We spent a couple of meetings playing the other game in the box on the battle of “Cedar Creek” just to get our mechanics worked out.