Vietnam: 1965-1975 – Designer Responses to Game Questions


Rules Questions

Nick Karp (Designer) Responses to Vietnam: 1965-1975 Rules Questions

Q: Rule “5.5 Casualties”, under the section “Allocating Losses” states that “a player may not expend replacement points in excess of his force’s combat strength”. Does that limit apply per round of combat, or during the course of the entire operation? (assume a hypothetical VC 2-strength point battalion)

A: The restriction is per combat round, not per operation. The VC could thus expend up to 2 replacement points per round.

Q: In the introductory scenario (Operation Starlite), the VC regiment sustains 2 losses in the first combat round, and then sustains 3 more losses in the second round, for a total of 5 lost points. It sustains 4 of them by expending all available VC replacement points and the fifth one by eliminating the regiment and increasing the replacement pool by 5 (the remaining strength points in the regiment). Suppose this had been a force of three VC battalions each with combat strength of 2. Would the same sequence be possible?

A: The same result would be possible, but the route would be different. The first 2 losses would have been taken from replacements, then the three point loss would have been parceled out as three one-point losses, assigned to each of the individual battalions. The battalions would then all be removed, recovering 3 replacements. Since two remain unexpended in the pool, five would remain.

Q: If the US player commits offensive reserves to an operation in progress, but the newly assigned unit is not actually attacking the target unit (used as a blocking force, let’s say), does the maximum replacement point expenditure still increase?

A: No. A unit must actually allocate ground strength points to an attack if its strength is to be counted towards maximum replacement expenditure. But even if a unit splits its ground strength between attacks, its full strength counts toward maximum replacement expenditure in each of the attacks.

Q: Rule “6.3 Security” states that “if all the defending units in the hex have retreated or been destroyed, the operating units may continue their movement, perhaps entering and attacking other enemy-occupied road hexes.” Yet the Operations Flow Chart indicates that after the enemy has vacated the hex, the operation ends. Which is correct?

A: The rules are correct. The security operation should have another decision point, allowing the operating player to continue, provided that the hex currently occupied contains no enemy units and provided that the units that continue moving would not exceed their movement allowance (by exiting a ZOC).

Q: If a US Security Operation results in more than one attack (on multiple target units along the roads), does the enemy get a Reaction Move after each successful road clearing by the attacker, before moving on to the next target unit, or does the enemy only get one reaction move after the Security Operation ends?

A: Only one reaction, after all movement.

Q: Are city and town hexes that have a road passing through them considered “road hexes” for purposes of Security Operations? Can a US Security Operation be used to clear a captured city of NLF units during the Strategic Movement Phase?

A: Yes, absolutely, to both questions.