A Different Mindset: Playing Battle for Baghdad Having just a handful of Battle for Baghdad sessions under my belt, this article […]
Introduction Never having played We the People, I was able to approach Washington’s War completely absent any preconceived notions or bias. […]
Introduction The central scenarios of Victory Games Aegean Strike are hypothetical World War III contests, pitting the mid-1980s U.S. military […]
Techniques for Safely Delivering Heavy U.S. Ground Reinforcements to Iran in Gulf Strike
Gulf Strike is a game of planning. Let me repeat that. Gulf Strike is a game of planning. I could probably just end the article right here and consider it a great public service to the Gulf Strike playing community, but ego compels me to expound. Planning, at all levels, is essential to winning this game, from “big picture” theater-wide planning all the way down to planning missions for Special Forces detachments. This article examines the challenge of safely delivering heavy U.S. ground reinforcements via naval transport to the theater of operations covered by Gulf Strike Scenario 2.
Rules Questions Nick Karp (Designer) Responses to Vietnam: 1965-1975 Rules Questions Q: Rule “5.5 Casualties”, under the section “Allocating Losses” […]
Errata for “Vietnam: 1965-1975”, as of October 1984 By Victory Games (Victory Insider #6, The General 21-5) Counters […]
Errata for “Pacific War”, as of April 1986
Clarification: When naval units engage fortifications, combat occurs during the Naval Combat Cycle. The fortification is treated as an unactivated naval unit, and range is bid by both sides according to the Naval Combat Procedure. The only difference is that the naval units use their Gunnery Strength (not Bombardment Strength) and calculate the effect on the Bombardment vs. Installation line of the Air/Naval CRT.
“Cavalry Stone Wall” in The Civil War Technique for Delaying an Enemy Army on the Move Overview Even […]
House Rules for Victory Games’ “The Civil War” NSPs without Naval Leaders – Naval Strength Points (NSPs) without Naval […]
By Gary Andrews and Fred W. Manzo Introduction Hannibal: Rome vs. Carthage is not a balanced game. Undoubtedly […]