Errata for “Pacific War”, as of April 1986

By Victory Games

Rule Book

8-L-5: Fortifications
Clarification: When naval units engage fortifications, combat occurs during the Naval Combat Cycle. The fortification is treated as an unactivated naval unit, and range is bid by both sides according to the Naval Combat Procedure. The only difference is that the naval units use their Gunnery Strength (not Bombardment Strength) and calculate the effect on the Bombardment vs. Installation line of the Air/Naval CRT.

A Fighting Chance for the South in the Early Days of the Korean War

Introduction

The great challenge of playing historical military games is trying to surpass the achievements (or at least avoid the disasters) of the historical commanders. We try to beat Napoleon’s time to Moscow; defend the tactical donut at Alesia more successfully than Caesar (although he did it well); and actually attempt to score a knockout against the British with our Continentals in 1776. All of this makes for fascinating play, but many of these simulations are, well… lopsided. One side acts as the aggressor until they either succeed or run out of steam. If the initial defender survives, he may be able to transition to the offensive. But by this time the initial attacker is usually a spent force. What follows is more of a mop-up operation that a true operational shift in initiative.