A General Information Tracking Sheet for Gulf Strike
This Game Record Sheet allows for tracking of the following important Gulf Strike information:
- U.S. Special Forces Detachment Missions – Space is provided for up to 30 Game Turns of missions for all 9 Detachments of the 1/75 Special Forces unit and the 9 Detachments of the 5th Special Forces Group unit. For example, entering “A 1316” in the GT6 space for Detachment 1 of the 1/75 Special Forces unit indicates that 1 Detachment is assigned to an “Ambush” mission in hex 1316 starting with Game Turn 6.
- Missile Depletion and Replenishment – For all 3 U.S. Carriers and the Battleship, this sheet allows you to “X” off ASM fires as they are used. Same for the Soviet CGH and CGN. Boxes are also provided for tracking the maximum ASM missile replenishments allowed to Diego Garcia and Naples for the U.S., Socotra for the USSR, and Djibouti for France.
- Naval Movement Determination – Each Action Stage (i.e. 3 times per Game Turn) the U.S. and Soviet players must roll dice to determine how many naval units may be activated that Action Stage. This section allows users to record the number of allowable moves each Turn/Action Stage.