Six Empires is a 2-6 player game of military and diplomatic strategy set in Europe, North Africa, and the New World in the year 1714. Each player controls of one of six empires, each with its unique flavor and play style. In addition to the playable empires, there are 17 independent nations, and any empire which is not controlled by a player remains in the game as a non-player empire.
For me, one outstanding aspect of this design is the way its author has modeled two rather different armies fighting over a large expanse of city. This was, of course, something John Hill sought to do in his Stalingrad design from 1980 – units from two forces that have much the same sort of information on them, but behave differently once they start moving and fighting on the game map. In a very deft way, I believe Adam Niechwiej has bedded both forces into the battle environment, creating a distinct character for each of them in a relatively brief set of rules. In play, the experience of commanding either the Soviets or the Germans will feel very different, and for reasons beyond the Soviets having this or that number of units or the Germans simply (one might erroneously assume) being outnumbered.